Action! CartooningAction! Cartooning
Title rated 4.45 out of 5 stars, based on 10 ratings(10 ratings)
Book, 2004
Current format, Book, 2004, , Available .Book, 2004
Current format, Book, 2004, , Available . Offered in 0 more formatsThe best book on a hot new subject! This jam-packed how-to by a former Marvel Comics cartoonist offers everything a budding artist needs.
Written and illustrated by a former Marvel Comics' artist with brilliant hand-done images throughout, this graphic handbook of cartooning is without equal. It's simply larger, better illustrated, and more in depth than any similar title on the market. In elaborate detail, it focuses on superheroes and their atmospheric world filled with speed and movement. Every aspect of creating cartoons is taught: the supplies, developing mood, and the techniques that endow characters with personality. See how to draw a variety of faces (female, heroic, cute, gaunt), and give the appearance of age. From the skeleton to the torso, to the arms, hands, and legs, follow every stroke that goes into producing bodies of all shapes and sizes. Finally, there's instruction on sending those figures into running, jumping, punching, kicking action in a fully realized scene. With advice so thorough, any amateur can become a pro.
Written and illustrated by a former Marvel Comics' artist with brilliant hand-done images throughout, this graphic handbook of cartooning is without equal. It's simply larger, better illustrated, and more in depth than any similar title on the market. In elaborate detail, it focuses on superheroes and their atmospheric world filled with speed and movement. Every aspect of creating cartoons is taught: the supplies, developing mood, and the techniques that endow characters with personality. See how to draw a variety of faces (female, heroic, cute, gaunt), and give the appearance of age. From the skeleton to the torso, to the arms, hands, and legs, follow every stroke that goes into producing bodies of all shapes and sizes. Finally, there's instruction on sending those figures into running, jumping, punching, kicking action in a fully realized scene. With advice so thorough, any amateur can become a pro.
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- New York : Sterling Pub., c2004.
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